Hi, I've been working on trying to get the canopy to open, the -set and planes xml file is all set, but the canopy is in 3 or 4 parts, I can apparently move them all at once, but i have no idea how to, here is the animation code so far:
right so that is all done, but the keybind itself (i think) is what's not working - the planes folder must be called "BAE-Hawk" does that go into where i've got BAE_Hawk_T2? and is that command correct for the animation that I've done (same as what was included above just separate)?
Comments
It would be done in the main model xml file
Rgr that.
CJ
OrbitalMartian
Callsigns: G-ORBI
For animating switches, do I have to model the switches in (if it has 2 options) 2 positions?
CJ
OrbitalMartian
Callsigns: G-ORBI
I usually lace a pre made switch in to the panel using xml
So the switch as a seperate .ac file? or as an object in the main .ac file?
CJ
OrbitalMartian
Callsigns: G-ORBI
Separate ac file, placed into the aircrafts panel via xml
Right, does anyone know the blender addon to import/export .ac files? I reinstalled my system and i lost it XD
CJ
OrbitalMartian
Callsigns: G-ORBI
I have it, but on a very old version of blender
I have Blender 3.2 all the versions I’ve found are for 2.6 or smth
CJ
OrbitalMartian
Callsigns: G-ORBI
my one is 2.49b
So the moving map (like in VooDoo’s F35), how would I get that onto the screen in the Hawk
CJ
OrbitalMartian
Callsigns: G-ORBI
Its a pain in the arse
Hi, I've been working on trying to get the canopy to open, the -set and planes xml file is all set, but the canopy is in 3 or 4 parts, I can apparently move them all at once, but i have no idea how to, here is the animation code so far:
<animation>
<type>rotate</type>
<object-name>canopy2</object-name>
<object-name>canopy3</object-name>
<object-name>canopybolt<object-name>
<object-name>canopyframe</object-name>
<property>/controls/canopy/position-norm</property>
<factor>55</factor> <!-- The rotation in degrees -->
<center>
<x-m>-2.7165</x-m>
<y-m>0.0</y-m>
<z-m>1.2040</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
CJ
OrbitalMartian
Callsigns: G-ORBI
Use a Name animation to give all the parts a unique name.
<animation>
<name>TheCanopy</name>
<object-name>canopy2</object-name>
<object-name>canopy3</object-name>
<object-name>canopybolt<object-name>
<object-name>canopyframe</object-name>
</animation>
Then you just need to animate the new group called " The Canopy"
so the animation itself goes into a different <animation> tag?
CJ
OrbitalMartian
Callsigns: G-ORBI
yes
right so that is all done, but the keybind itself (i think) is what's not working - the planes folder must be called "BAE-Hawk" does that go into where i've got BAE_Hawk_T2? and is that command correct for the animation that I've done (same as what was included above just separate)?
Here it is:
CJ
OrbitalMartian
Callsigns: G-ORBI
Using the standard doors.nas file
keyboard:-
<key n="100">
<name>d</name>
<desc>Crew door</desc>
<binding>
<command>nasal</command>
<script>doors.doorsystem.crewexport();</script>
</binding>
</key>
In the set file under the nasal tags :-
<doors>
<file>Aircraft/Aircraft folder name/Nasal/doors.nas</file>
</doors>
And the animation property used in the model xml would be
<property>instrumentation/doors/crew/position-norm</property>
right, thanks very much it is now moving, now just gotta play with some parameters to get it to rotate to the right point
CJ
OrbitalMartian
Callsigns: G-ORBI
What license is the Hawk under?
CJ
OrbitalMartian
Callsigns: G-ORBI
gpl
2.0?
CJ
OrbitalMartian
Callsigns: G-ORBI
cant remember