I use a neutral one when we dont have an actual bump map for the aircraft. Then when we do get one, you just need to replace a single file to upgrade to a proper bumpmap
I also like how someone has had a go at creating a Mk1A flying helmet for the crew, typical of RAF/RN use from the mid the 1950's, right through to the 80's/90's in some aircraft/roles.
Thanks @Scott - I didn't have much to go on when I made the helmet so I don't think it turned out too bad. I also made a boom-mike version for helicopter aircrew.
Here is one of My MK1A's with the exact mask used on the Folland Gnat, the P4. This is exactly what Gnat aircrew would have used untii the early 70's.
The Mk1A is worn over an inner communication helmet, either the type F or type G (both very similar).
The thin cable form the mask should be plugged ito the inner cloth communications helmet (type G) but is laying down in this image.
The Mk1A helmets were usually painted silver, but some squadrons painted them up to match their aircraft.
The P4 mask is unusual, and requires a change of cable in the helmet too. The oxygen connector also carries the communications plug, all in one. The green strip on this oxygen hose is a piece of extra rubber glued on, under the rubber are tiny wires, two per side, one pair for the microphone the other pair for the speakers. The thin wire to the helmet (laying down in the image) connects the mask to the headphones by what is in other aircraft the microphone connector, but in the gnat is a headphone connector.
(For other aircraft the helmet has a "pigtail" down-lead terminating in a NATO plug, so the mask mic is connected to the helmet's wiring harness.)
Airmed did bring out a crazy looking boom mic bracket for the Mk1A, but I've mostly seen throat mics used in helicopters of this vintage due to the ambient noise that boom mics pick up.
Airmed did bring out a crazy looking boom mic bracket for the Mk1A, but I've mostly seen throat mics used in helicopters of this vintage due to the ambient noise that boom mics pick up.
Oh, that's very interesting, not heard of Dax3D before. Reading into them, as they can be rigged models, can you make them move in FGFS? ie: arm staying on the moving control column etc...
For ages I've wanted to see proper aircrew, and this is a great step in te right direction!
If you're interested, I can supply images and measurements of most aspects of 1960's to 1980's RAF/RN flying clothing from my collection of gear. This is a very rough set of web pages, all work in progress, showing some of my research.... https://scottbouch.com/aircrew-uk-flying-equipment-index.htm
The rigging in Daz3D (as in many such programs) relates to the "under the hood" skeleton/bone-structure. It then moulds/bends the flesh and/or clothing based on this - by recreating a new mesh on the fly. Some games software can also use this rigging in real-time. Daz3D can itself generate video sequences based on this - using a timeline.
FGFS cannot do this, unfortunately. Neither can X-Plane. Probably no other FlightSim ?? Chopping up, for example the arm into upper/lower in AC3D/Blender can enable some crude animation but the mesh itself will not mould/change with the animation. All attempts at this in FGFS seem (to me at least) rather primitive. Creating clothing is also very much a time-served and time-available-to-spend thing. Nevertheless, someone determined enough can do impressive stuff with Daz3D
I am a friend of Stuart's from India, my name is Arul and I was wondering whether you would be willing to create an IAF livery for the Gnat. Thank you very much in advance!
It is a former Red Arrow aircraft XR991 buit in 1965. Registered in the USA as NX1CL in 2010 then as N5RD in 2020 at the Marine Aviation Museum Inc, Wilmington, DE.
It's not my call @EnRogue - someone from FGUK Dev's needs to decide this. Personally, I think the NX1CL (USA) one is too reflective/glossy but ALS doesn't work on my machine so someone with a Win/Intel setup would be a better judge.
Well I can create a branch that contains the changes, people can check out the branch & if it's ok, the branch can be merged back into main - this is normal git workflow
Comments
Models/Effects/reflect-uber.eff refers to bumpmap.png
<texture n="2">
<image>Aircraft/Gnat_T1/Models/Effects/bumpmap.png</image>
but this is blank/neutral. Here is one that is not:
http://alpujarran.net/files/FG/For_Gnat_T1/Models/Effects/bumpmap.png.zip
It can produce some spectacular results.
I use a neutral one when we dont have an actual bump map for the aircraft. Then when we do get one, you just need to replace a single file to upgrade to a proper bumpmap
This is a very pretty little model!
I also like how someone has had a go at creating a Mk1A flying helmet for the crew, typical of RAF/RN use from the mid the 1950's, right through to the 80's/90's in some aircraft/roles.
https://scottbouch.com/aircrew-uk-flying-helmet-mk1a.htm
Cheers, Scott
scottbouch.com
Thanks @Scott - I didn't have much to go on when I made the helmet so I don't think it turned out too bad. I also made a boom-mike version for helicopter aircrew.
Mr boom mike to slide himself into the Wessex
Here is one of My MK1A's with the exact mask used on the Folland Gnat, the P4. This is exactly what Gnat aircrew would have used untii the early 70's.
The Mk1A is worn over an inner communication helmet, either the type F or type G (both very similar).
The thin cable form the mask should be plugged ito the inner cloth communications helmet (type G) but is laying down in this image.
The Mk1A helmets were usually painted silver, but some squadrons painted them up to match their aircraft.
The P4 mask is unusual, and requires a change of cable in the helmet too. The oxygen connector also carries the communications plug, all in one. The green strip on this oxygen hose is a piece of extra rubber glued on, under the rubber are tiny wires, two per side, one pair for the microphone the other pair for the speakers. The thin wire to the helmet (laying down in the image) connects the mask to the headphones by what is in other aircraft the microphone connector, but in the gnat is a headphone connector.
(For other aircraft the helmet has a "pigtail" down-lead terminating in a NATO plug, so the mask mic is connected to the helmet's wiring harness.)
More info: https://scottbouch.com/aircrew-uk-oxygen-mask-p4-type.htm
And the seat side: https://scottbouch.com/aircrew-uk-personal-equipment-connector-mask-combined-oxy-mic-tel.htm
scottbouch.com
Airmed did bring out a crazy looking boom mic bracket for the Mk1A, but I've mostly seen throat mics used in helicopters of this vintage due to the ambient noise that boom mics pick up.
scottbouch.com
All ready for sliding in:
http://alpujarran.net/files/FG/MrBoomMike.zip
Airmed did bring out a crazy looking boom mic bracket for the Mk1A, but I've mostly seen throat mics used in helicopters of this vintage due to the ambient noise that boom mics pick up.
scottbouch.com
scottbouch.com
But Amplivox brought out the successful throat mic
scottbouch.com
scottbouch.com
Her's one for @sanni :O)
http://alpujarran.net/files/FG/MsBoomMike.zip
Alternatively, if you feel like letting your hair down:
http://alpujarran.net/files/FG/Pilot_CIVF.zip
These characters are way better the standard offerings of most FGFS models - have you been using "makehuman"?
scottbouch.com
Daz3D, then modified with AC3D and Photoshop.
Oh, that's very interesting, not heard of Dax3D before. Reading into them, as they can be rigged models, can you make them move in FGFS? ie: arm staying on the moving control column etc...
For ages I've wanted to see proper aircrew, and this is a great step in te right direction!
If you're interested, I can supply images and measurements of most aspects of 1960's to 1980's RAF/RN flying clothing from my collection of gear. This is a very rough set of web pages, all work in progress, showing some of my research.... https://scottbouch.com/aircrew-uk-flying-equipment-index.htm
Cheers, Scott
scottbouch.com
The rigging in Daz3D (as in many such programs) relates to the "under the hood" skeleton/bone-structure. It then moulds/bends the flesh and/or clothing based on this - by recreating a new mesh on the fly. Some games software can also use this rigging in real-time. Daz3D can itself generate video sequences based on this - using a timeline.
FGFS cannot do this, unfortunately. Neither can X-Plane. Probably no other FlightSim ?? Chopping up, for example the arm into upper/lower in AC3D/Blender can enable some crude animation but the mesh itself will not mould/change with the animation. All attempts at this in FGFS seem (to me at least) rather primitive. Creating clothing is also very much a time-served and time-available-to-spend thing. Nevertheless, someone determined enough can do impressive stuff with Daz3D
https://gcdn.daz3d.com/gallery/image/1308499/1694642858/main.jpg
Images like in your "British Aircrew Mk2 and Mk2A Flying Coverall" could be useful in improving the Pilot model (if they are GPL)
These projects are more than welcome to use any of my content, and I will agree to GPL.
The Mk2 and Mk4 coveralls were used in the same era, but the lighter Mk2 was for summer, heavier Mk4 for winter.
scottbouch.com
Ha, I have only just clicked your link! That's incredible to think its computer generated..
scottbouch.com
Some examples that are a bit more on-topic (The prototype at Boscombe Down)
Well done! really fantastic!
scottbouch.com
I can move the files & push the bumpmap if thats ok
Hello Warts,
I am a friend of Stuart's from India, my name is Arul and I was wondering whether you would be willing to create an IAF livery for the Gnat. Thank you very much in advance!
Cheers,
Arul
I have an Indian Air Force livery from the F.1 in X-Plane
which can probably be modified easily enough for the T.1. - though the HAL Ajeet Trainer was really just a stretched F.1
This is by an IAF guy who actually flew them
https://www.bharat-rakshak.com/IAF/aircraft/past/ajeet-trainer/
Here ya go:
http://alpujarran.net/files/FG/For_Gnat_T1/Models/liveries/IAF_Gnat.zip
Another livery:
http://alpujarran.net/files/FG/For_Gnat_T1/Models/liveries/NX1CL_Gnat.zip
It is a former Red Arrow aircraft XR991 buit in 1965. Registered in the USA as NX1CL in 2010 then as N5RD in 2020 at the Marine Aviation Museum Inc, Wilmington, DE.
Warty - do you want me to push these & the other fixes to the fguk repo?
It's not my call @EnRogue - someone from FGUK Dev's needs to decide this. Personally, I think the NX1CL (USA) one is too reflective/glossy but ALS doesn't work on my machine so someone with a Win/Intel setup would be a better judge.
Well I can create a branch that contains the changes, people can check out the branch & if it's ok, the branch can be merged back into main - this is normal git workflow
Sounds fine. I did look at the Gogs thing but couldn't figure out how to get a local copy (like in the "GitHub Desktop" app) to work on/test.