CH53E Liveries
The liveries seem ok with FG, though I may have done some minor re-mapping.
Download:
There is also a normal-map in the download. The paint-kit is here:
The liveries seem ok with FG, though I may have done some minor re-mapping.
Download:
There is also a normal-map in the download. The paint-kit is here:
Comments
Made a couple more:
These are derivatives from a DCS version - which is itself a derivative of the FGUK version . . . that is derived from the .org !
https://www.digitalcombatsimulator.com/en/files/3316599/
Looks COOL....good stuff !!!
Thanks. I wasn't able to run this in FG until I got my new machine last week. Downside though is that ALS is no longer an option. The MacOS version of FG seems to be made for an Intel/OpenGL combo. The M1 Max does an OK job of emulating an Intel chip but the "Metal" graphics can't deal with ALS.
I am not up to date with MacOS or Windows. In the past I must worked with MacOS and Windows but I have no idea today. I can remember that the Kernel of MacOS is a Linux one if I am right. Linux works fine for me great OS whatever linux derivative they have all the same kernel. And the desktop environment you can customize how I want it to look like it's a mac or windows or something cool. Linux derivatives only differ in their package management and their support.
The bash is always the same but uhm yes Manjaro has no package management I think. I am not so deep in that stuff forgive me if I am say something wrong.
I think we're stuck a bit on macOS until James gets access to an ARM Mac - but also we're stuck on the compatibility profile of OpenGL until the fixed function stuff is removed (I think)
I have an M1 Max as well - it's fast & runs FG on emulated Intel well, but ALS looks weird (Rembrandt works on stable though)
I have a native M1 build from a year back but it also doesn't look quite correct with ALS.
I've just built next on M1 Max & yeah it's a bit of a disappointment
It seems to be a bit quicker than emulated - but only for lower spec aircraft that aren't overloaded with shaders
For building I did:
Outstanding issues:
Back in the day you pointed me to some patch that fixed the HiDPi issue.
So my build doesn't have that issue. But I don't remember what I
needed to edit to fix it.
Thanks for the reminder - I found the post on the main forum - I'll have a another go with james branch of OSG